Search This Blog

Tuesday, November 9, 2010

Concept Corner #11 - The Finished Level(Reflection)

Concept Corner #11 - The finished level



After 8 weeks of working on this level, The first level for Future conflict has finally been completed. The level came together fairly well in the end, with the finished map looking very different to the original idea. 






Trial and error was the main factor behind these changes. With the difficulty of modelling a 3 level map, i decided to stick with only the ground level, allowing for a quicker, cleaner map with better performance. 






      the level change not only affected the look of the game, but the objectives in the game as well. the new objectives included:


1. Make your way across the broken bridge, fighting off any resistance that you find


2. Locate Shamar Millar


3. After locating, assassinate






The last object stayed the same however i needed to change the path to get to him. Using the broken bridge, i could confine the player to a certain area which would mean he would have to face enemies and not simply go around.






I believe that The first level of future conflict turned out very well, however if i could do it all again, i would change a few things.


1. Spend more time on the smaller prop details
2. Getting the idea finalized before starting to work on the level design.




Level Fly through:


http://vimeo.com/groups/southbank/videos/16757868

No comments:

Post a Comment