I have learnt a lot of things while designing and building my game level. The first thing that I learnt was to distribute my time better. I needed to spend more time on the creation of assets and textures rather than the design of the map.
If I hadn't changed my idea, I could have spent more time on the assets that I actually needed for my level.
I also learnt to UV unwrap a lot better. Before starting my level, I wasn't able to unwrap models very well, but in the end, I was able to UV unwrap models very quickly.
My level has taught me a lot of better techniques to design and create levels. Everything I learnt will help me with my own game projects in the future, as well as the game that we will be building next year.
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