Concept Corner #9 - Designing the HUD
The purpose of Future Conflict is to engage and immerse the player into the environment. to do this, A minimal HUD will be implemented, with the HUD focused on being blended in with the environment.
For example, way points will be shown with the use of a compass that the player will be carrying. pressing a button that is assigned by the player. Pressing this button will trigger an animation. It will involve the camera panning to the players wrist. The compass will be pointing to the next objective.
As you can see, i have gone for a simple HUD, only showing the ammo count. I believe that having a minimal HUD will help the player become immersed in my game. The object on the players wrist if the compass which will be animated to move closer to the camera to show the player where to go.
Pressing Esc, will bring up the menu GUI. from here the player will be able to make adjustments to the controls and graphics display. As well as being able to save, load and exit from the game.
The main menu will use a 3d GUI. This will give the menu a nice look. I have done a small sketch of an idea for the menu here:
This Is the idea that I had. The menu will obviously need to tweaked and a better version designed, however i think the idea behind it would work well. The player would navigate the menu through a laptop. The buttons would appear on the screen and moving your mouse moves the laptops mouse cursor. The cursor could also be locked to movement only inside the laptop screen.
As you can see, i have gone for a simple HUD, only showing the ammo count. I believe that having a minimal HUD will help the player become immersed in my game. The object on the players wrist if the compass which will be animated to move closer to the camera to show the player where to go.
Pressing Esc, will bring up the menu GUI. from here the player will be able to make adjustments to the controls and graphics display. As well as being able to save, load and exit from the game.
The main menu will use a 3d GUI. This will give the menu a nice look. I have done a small sketch of an idea for the menu here:
This Is the idea that I had. The menu will obviously need to tweaked and a better version designed, however i think the idea behind it would work well. The player would navigate the menu through a laptop. The buttons would appear on the screen and moving your mouse moves the laptops mouse cursor. The cursor could also be locked to movement only inside the laptop screen.
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